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Hello neighbor beta 3 game
Hello neighbor beta 3 game





Run up the painting ramp, then head up the stairs and ramps until you reach the top floor, where you can see a candy cane-striped entrance with a "No Guns" sign. Interact with the painting of the apple at the top near the ceiling to turn it sideways (just press E instead of holding it to pick up the painting), which opens a ramp back on the other side of the gate. Use the boxes in this room to make a tower so you can reach the paintings on the left wall. You can pull the switch on the wall if you want, which opens the gate so you don't have to do the jumping puzzle again, although this does mean the neighbor will also be able to patrol the area more easily. To get past the gate, jump up onto the wood railing, then turn and jump onto the lamp on the opposite wall.įrom there, turn around again, and you should see an open section of floor you can safely reach with a jump. On the second floor, up the stairs, you will see a gated-off portion of the room. Head back into the house through the same window you broke before, and go up the stairs to your right near the cluttered hallway (if you are entering through the front door instead, go to the back of the house, and the stairs will be on your left). Flip the switch on the far left side of the control panel (be careful not to move too far over and fall through the hole), then push the red button to the right to start the track running.Īfter pressing the button, jump through the hole in the floor right in front of the control panel to return to the yard. Jumping through the hole takes you to the roller coaster track control room. If you step down onto the track, you should see a hole just in front of the window that you can jump into.Īim for the hole in the left-center near the window Looking down through the open door, you should see empty space leading to part of the track and a window far across. Instead, go down the red staircase to your right, and open the door to your left at the bottom of the stairs. We're not going on this section quite yet, though. Head inside to find the rollercoaster track. Go up the first two ladders to a landing platform, then pull the red switch above the door. Immediately turn left and enter the door that was opened by the switch, which leads to several long sets of ladders going up. Jump on the box tower and throw your item at the switch to flick it over and unlock a door inside the house.īreak the window directly next to you and head inside the house. Throw down the boxes in front of the open grate where a red switch is just barely visible. With those items in hand, head around the right side of the neighbor's house to the back. There are again boxes in the closet of your house, or you can find some outside in the neighbor's yard. With that out of the way, it's time to get started back on the regular gameplay.įirst, grab any small, throwable item (such as the VHS tape in your house) and two boxes. If you haven't yet finished the in-between segment taking place in a different time, walk into your house for a cutscene, then grab the green key out of the car trunk to access the neighbor's house and pick up the phone. Some overlap exists between Hello Neighbor Acts II and III. There are a few changes in the formula for this last act, though, and the basic run through is quite similar to the the previous Alpha build with the Dr. By Act III, you should already have a pretty good idea of the game's mechanics and what sort of things to look out for in terms of finding new routes or discovering items and keys.







Hello neighbor beta 3 game